
It would certainly not last long and be of little use in point-blank range of enemy forces. Perhaps every few minutes or so, your "take cover" command is replaced with a cloaking field that obscures the player from patrols or alerted enemies. New Stratagems님이 먼저 게시:a) Stealth Backpack: This is for the lone-wolf Helldive solo-players out there.
Helldivers 2 synopsis generator#
I do not want to alter the balance and flow of Helldivers so significantly that these become "go-to" stratagems like the shield generator or EAT rockets, so these are subject to change: Relatively small additions that could have a lasting impact on gameplay. I have a few ideas for specialized stratagems that could be circulated into the planetary reward list. Your cape could be holographic and translucent: the future of fashion! You are clad in a sophisticated hybridization of illuminate-human white armor with blue accents. Cape could be a torn up cyborg flag, disconnected dangling wires, broken chain links, or perhaps something else entirely.Ĭ) Illuminate Diplomat: Having bested the illuminate foe countless times, the crew aboard your personal starship have begun to unlock the secrets of illuminate technology. Your Helldiver would be covered head-to-toe in metal scrap pieces, disembodied prosthetic limbs, and perhaps a dog's mechanical skull for a helmet. Next!ī) Cyborg Scrapper: Much like the idea of wearing bug remains as a potent psychological weapon, this set would have you protected by the fallen remains of cyborgs. You wear a menacing exo-skeletal skull as a helmet, various abdominal armor fragments on your body, and perhaps insect wings for a cape. Your Helldiver dons the hollowed carapace of a dead warrior and/or brood commander. Veteran Rewards님이 먼저 게시:a) Bug Exterminator: The idea behind this set is simple: you wear a dead bug. Something like: "unlock helmet at 5,000 (faction) kills, unlock armor at 10,000 (faction) kills, and unlock cape at 25,000 (faction) kills." It'd collaborate well with the idea of Helldive difficulty reward capes, and perhaps the sets could even be made to mesh together appropriately and attractively. How about a couple of sets not associated with leveling up or purchasing DLC? I'm talking some complete armor sets (helmet, armor, and cape) that reflect your dedication to Super-Earth. Helldivers enjoy expressing themselves through little cosmetic goodies. Might this risk being a niche weapon, though? Without pistols utilizing their own equipment slot, its cost (as a perk) might be too great. but it could finally bridge the gap between SMGs and full-size weapons. It'll no doubt do less damage, have a more inaccurate spread pattern, and likely not reach the same range as the Peacemaker. It'll pack much more ammunition per magazine and fire it off much faster than a fully upgraded, burst-firing Peacemaker pistol. How about a sidearm that behaves like all of the above? I'm talking something like an automatic Peacemaker with an extended magazine or a cut-down, folded-stock Defender. and SMGs are either universally loved or reviled since they take the place of a full-size multipurpose weapon. Nonetheless, the Peacemaker pistol makes a respectable sidearm. Perhaps it can ricochet twice with weapon upgrades, reducing the bolt's firepower a flat third each time it bounces.Ĭ) Machine Pistol: I'm not sure if I should include this under endgame content - as it would take the place of a perk - or somewhere else below. Friendly fire would certainly be a concern, so perhaps its ricocheted bolts will be weaker than its straight-shot damage. It would act much like its namesake counterpart: a weapon best used at the perfect opportunity. The Javelin will be a dangerous weapon to use, rewarding skillful trick-shots and perfect "line-em-up" moments. What will make it stand out amongst all its peers is that it will ricochet once off any straight surface (not vehicles or infantry).


How about a laser sniper rifle with a unique twist? The Javelin will fire a single, non-continuous piercing beam per trigger pull and behave much like the rail gun or Camper rifle. They are utilitarian, jack-of-all-trades firearms that reward cautious, ammo-saving gameplay. Should grenades receive their own slot, this feature's usefulness could be further compounded with incendiary grenades, stun grenades, and smoke grenades.ī) Laser Sniper "Javelin": We all love (or love to hate) laser weapons. Instead, how about a perk that allows the user to carry twice as many fragmentation grenades? Let's go from two to four and really even the score against Cyborgs. That has been brought up aplenty though I would quite enjoy that opportunity. Endgame Content님이 먼저 게시:a) Grenadier perk: I'm not talking a separate slot for grenades.
